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We study experimentally a class of pure coordination games as a special case of the Consumer Choice of Prizes game developed by Rapoport et al. (2000). We find a high level of group coordination coupled with considerable switching in the choice of locations. Two models are proposed and tested to...
Persistent link: https://www.econbiz.de/10005408213
iteration of the same game along the lines suggested by anticipatory learning models. …
Persistent link: https://www.econbiz.de/10005556674
The "Weakest Link" is a game show full of paradox. To increase the probability of winning, contestants should eliminate the strongest players. Yet, if it is anticipated that the best player is to be eliminated, participants do not answer questions correctly and nothing is gained. We solve a game...
Persistent link: https://www.econbiz.de/10005556682