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Computer and video games is a young industry with rapid growth underpinned by technological development. The global market in 2003 was over USD 21 billion compared with USD 32 billion for the recorded music industry. The main segments are off-line consoles and PCs; online and wireless games are...
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Unter dem Titel 'Der Zukunftskongress der Sozialwirtschaft - Die vernetzte Gesellschaft sozial gestalten' setzte sich der 10. Kongress der Sozialwirtschaft im April 2017 in Magdeburg mit gesellschaftlichen Megatrends wie Demographie, Digitalisierung, Ökonomisierung oder Nachhaltigkeit und ihren...
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OECD Committee on Consumer Policy Forum Session on Online Advertising and Marketing Directed toward Children, intended to provide information on how OECD Member countries are dealing with issues related to children and the Internet.
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Drawing on an expanding array of intelligent web services and applications, a growing number of people are creating, distributing and exploiting user-created content (UCC) and being part of the wider participative web. This study describes the rapid growth of UCC and its increasing role in...
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Virtual worlds are increasingly evolving into Internet-mediated “spaces”, where large groups of people meet and interact in real-time while experiencing a shared sensation of being there together. This enables richer and more dynamic social interaction and collaboration across national and...
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