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In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...
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"With an increasing use of video games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by...
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"This book is structured into sections that look at some of the challenges related to coalition operations in different types of networks, such as communications and information networks and human and cognitive networks, and looks at other issues that impact the operations of coalitions, the...
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"This book provides a critical discussion of educational standards in mathematics and how communication technologies can support the implementation of common practices across state lines"--Provided by publisher.
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This book provides models of various economic and financial issues while using computational intelligence as a foundation. The scope of this volume comprises finance, economics, management, organizational theory and public policies. It explains the ongoing and novel research in this field, and...
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