Showing 1 - 10 of 47
In the classical setting of cooperative game theory, it is always assumed that all coalitions are feasible. However in many real situations, there are restrictions on the set of coalitions, for example duo to communication, order or hierarchy on the set of players, etc. There are already many...
Persistent link: https://www.econbiz.de/10008622031
Simple games are a powerful tool to analyze decision-making and coalition formation in social and political life. In this paper we present relational models of simple games and develop relational algorithms for solving some game-theoretic basic problems. The algorithms immediately can be...
Persistent link: https://www.econbiz.de/10009003407
We study cooperative games associated with a communication structure which takes into account a level of communication between players. Let us consider an undirected communication graph: each node represents a player and there is an edge between two nodes if the corresponding players can...
Persistent link: https://www.econbiz.de/10009359830
We consider in this paper solutions for TU-games where it is not assumed that the grand coalition is necessarily the final state of cooperation. Partitions of the grand coalition, or balanced collections together with a system of balancing weights interpreted as a time allocation vector are...
Persistent link: https://www.econbiz.de/10010791258
We generalize the characterizations of the positive core and the positive prekernel to TU games with precedence constraints and show that the positive core is characterized by non-emptiness (NE), boundedness (BOUND), covariance under strategic equivalence, closedness (CLOS), the reduced game...
Persistent link: https://www.econbiz.de/10010791268
We study linear properties of TU-games, revisiting well-known issues like interaction transforms, the inverse Shapley value problem and the concept of semivalues and least square values. We embed TU-games into the model of cooperation systems and influence patterns, which allows us to introduce...
Persistent link: https://www.econbiz.de/10010742024
The paper proposes a new concept of solution for TU games, called multicoalitional solution, which makes sense in the context of production games, that is, where v(S) is the production or income per unit of time. By contrast to classical solutions where elements of the solution are payoff...
Persistent link: https://www.econbiz.de/10010703382
Most allocation rules for network games presented in the literature assume that the network structure is fixed. We put explicit emphasis on the construction of networks and examine the dynamic formation of networks whose evolution across time periods is stochastic. Time-series of networks are...
Persistent link: https://www.econbiz.de/10010703396
In cooperative games, the core is one of the most popular solution concept since it ensures coalitional rationality. For non-balanced games however, the core is empty, and other solution concepts have to be found. We propose the use of general solutions, that is, to distribute the total worth of...
Persistent link: https://www.econbiz.de/10010711847
We introduce cooperative TU-games on concept lattices, where a concept is a pair (S,S') with S being a subset of players or objects, and S' a subset of attributes. Any such game induces a game on the set of players/objects, which appears to be a TU-game whose collection of feasible coalitions is...
Persistent link: https://www.econbiz.de/10011098344