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"With an increasing use of video games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by...
Persistent link: https://www.econbiz.de/10011726782
1. The pillars of instructional technology / Lawrence A. Tomei -- 2. The role of information technology in learning : a meta-analysis / Klarissa Ting-Ting Chang, John Lim -- 3. Computing and ICT literacy : from students' misconceptions and mental schemes to the monitoring of the...
Persistent link: https://www.econbiz.de/10011726637