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"With an increasing use of video games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by...
Persistent link: https://www.econbiz.de/10011726782
Section 1. Learning Design -- 1. Learning Design Representations to Document, Model, and Share Teaching Practice -- 2. Representing Models of Practice -- 3. Using the IMS LD Standard to Describe Learning Designs -- 4. Opportunities, Achievements, and Prospects for Use of IMS LD -- 5. A Critical...
Persistent link: https://www.econbiz.de/10011726190