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We consider cooperative games with transferable utility (TU-games), in which we allow for a social structure on the set of players, for instance a hierarchical ordering or a dominance relation. The social structure is utilized to refine the core of the game, being the set of payoffs to the...
Persistent link: https://www.econbiz.de/10011165155
Many economic and social situations can be represented by a digraph. Both axiomatic and iterative methods to determine the strength or power of all the nodes in a digraph have been proposed in the literature. We propose a new method, where the power of a node is determined by both the number of...
Persistent link: https://www.econbiz.de/10011165159
In a standard general equilibrium model it is assumed that there are no price restrictions and that prices adjust infinitely fast to their equilibrium values. Price rigidities may cause that a competitive equilibrium cannot be attained, and rationing on net demands or supplies is needed to clear...
Persistent link: https://www.econbiz.de/10011165160
In this paper we generalize the concept of a non-transferable utility game by introducing the concept of a socially structured game. A socially structured game is given by a set of players, a possibly empty collection of internal organizations on any subset of players, for any internal...
Persistent link: https://www.econbiz.de/10011165165