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This book includes the most encompassing research of the concepts and realities involved in the field of virtual communities and technologies. A ground-breaking, multi-volume compendium of 167 chapters from a global pool of more than 350 experts, it presents an in-depth analysis of the...
Persistent link: https://www.econbiz.de/10011726687
"This book highlights invaluable research covering the design, development, and evaluation of online learning environments, examining the role of technology enhanced learning in this emerging area"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727435
Digital library and its requirements in the global world / Surbhi Saini -- Digital information management: preserving tomorrow's memory / Pawan R. Agrawal -- Digital preservation: its framework and strategies in cloud computing environment / Vijay Parashar, Mohan Lal Vishwakarma, Nisha Patle --...
Persistent link: https://www.econbiz.de/10011727862
"This book explores new ideas and research findings related to psychological aspects and serves as a vehicle for promoting techniques and methodologies derived from rigorous research and practices that use psychological and cognitive principles to design and develop cyber learning"--
Persistent link: https://www.econbiz.de/10012393300
1. Innovation through virtual technologies / N. Raghavendra Rao -- 2. Soft-touch Haptics modeling of dynamic surfaces / Hanqiu Sun, Hui Chen -- 3. Collision detection / Gabriel Zachmann -- 4. Virtual environment visualisation of executable business process models / Ross Brown, Rune Rasmussen --...
Persistent link: https://www.econbiz.de/10011726875
"This book documents real-world experiences of innovators in higher education who have redesigned spaces for learning and teaching, including physical, virtual, formal, informal, blended, flexible, and time sensitive factors"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727063
Learning molecular structures in a tangible augmented reality environment / Kikuo Asai, Norio Takase -- Organisational blogging: the problem of engagement / Gavin J. Baxter, Thomas Connolly, Mark Stansfield -- Game-like technology innovation education / Rikke Magnussen -- "World of Uncertainty"...
Persistent link: https://www.econbiz.de/10011727582
"This book brings together a variety of artistic practices in virtual spaces and the interest in variable media and online platforms for creative interplay, presenting frameworks and examples of current practices"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727681
"This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial...
Persistent link: https://www.econbiz.de/10011726061
"This encyclopedia of virtual communities and technologies provides a much needed integrated overview of all the critical concepts, technologies and issues in the area of virtual communities"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011726088