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"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727718
"With an increasing use of video games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by...
Persistent link: https://www.econbiz.de/10011726782
Foreword : lost and found in the reading machine / Michael Toolan -- 1. Authorship attribution and the digital humanities curriculum / Patrick Juola -- 2. Multivariate analysis of stance in fiction : a case study / Lisa Lena Opas-Hänninen -- 3. Literary onomastics and language technology / Lars...
Persistent link: https://www.econbiz.de/10011726859
"This book details practices of and technologies for e-collaborative knowledge construction, providing insights in the issue of how technologies can bring advancements for learning"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011726860
"This book explores the impact of Web-based technology on the design, implementation and evaluation of the learning and teaching process, as well as the development of new activities, relationships, skills, and competencies for the various actors implied in such processes"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727061
1. Collaborative learning in dynamic group environments / Kamen Kanev, and Shigeo Kimura -- 2. A systematic framework of virtual laboratories using mobile agent and design pattern technologies / Yi-Hsung Li, Chyi-Ren Dow, Cheng-Min Lin, Sheng-Chang Chen and Fu-Wei Hsu -- 3. A computer-assisted...
Persistent link: https://www.econbiz.de/10011727099
"This book shares theoretical and applied pedagogical models and systems used in math e-learning including the use of computer supported collaborative learning, which is common to most e-learning practices"-- Provided by publisher.
Persistent link: https://www.econbiz.de/10011727154
training: the method of innovation assessment on English speaking performance / Li-Jyu Wang, Hung-Fan Chang -- Addressing …
Persistent link: https://www.econbiz.de/10011727506
Learning molecular structures in a tangible augmented reality environment / Kikuo Asai, Norio Takase -- Organisational blogging: the problem of engagement / Gavin J. Baxter, Thomas Connolly, Mark Stansfield -- Game-like technology innovation education / Rikke Magnussen -- "World of Uncertainty"...
Persistent link: https://www.econbiz.de/10011727582
"This book highlights new research and an original framework that brings together foreign language teaching, experiments and testing practices that utilize the most recent and widely used e-learning resources"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727667