Showing 1 - 10 of 13
Introduction: why the gender divide in computer games is an important and timely issue -- The computer game industry, market, and culture -- Games and society: can games make a better world? -- Play preferences and the gendering of gaming -- Representation, image, and identity -- Game workers...
Persistent link: https://www.econbiz.de/10011727842
"This book identifies learners' online behavior based on the theories in human psychology, defines online education phenomena as explained by the social and cognitive learning theories and principles, and interprets the complexity of cyber learning"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727472
This handbook is the comprehensive reference source for innovative knowledge on electronic surveys. It provides complete coverage of the challenges associated with the use of the Internet to develop online surveys, administer Web-based instruments, and conduct computer-mediated assessments. More...
Persistent link: https://www.econbiz.de/10011726175
1. The Myers-Briggs personality types -- 2. Enneagram personalities -- 3. Cognition, creativity and learning -- 4. The deepest inner self : a foundation for "emotional intelligence" -- 5. Areas of IT application -- 6. The emotionally intelligent IT organization -- 7. A call to action
Persistent link: https://www.econbiz.de/10011726410
"This book combines best practices and empirical research on social networking and other related technologies, emphasizing creative and innovative implementation across various disciplines"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011728246
"This book discusses theoretical aspects of gender issues in ICT and presents a number of case studies from various countries, covering topics such as social networking, ICT use among women, the digital divide, and theoretical approaches to gender gaps and ICT"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727297
Engendered workplace segregation: work is still essentially a male domain -- Male dominated industries: jobs for the boys -- The computer games industry: new industry, same old issues -- Self, career, and gender issues: a complex interplay of internal/external factors -- Stereotype, attitudes,...
Persistent link: https://www.econbiz.de/10011727519
Persistent link: https://www.econbiz.de/10011726075
1. Demyth-ifying feminism : reclaiming the "F" word -- 2. Dualisms and stereotypes : tools of domination -- 3. Gendered philosophy of science : science is male, nature is female -- 4. Mass media as social institution : the Wired example -- 5. Language as social institution : the male-centered IT...
Persistent link: https://www.econbiz.de/10011726126
"This book provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries, providing insight on best methods for attracting and retaining women in these fields"--Provided by...
Persistent link: https://www.econbiz.de/10011728041