Showing 1 - 10 of 25
"This book provides the hybridization of two paradigms, namely, ubiquitous/mobile multimedia and mobile agents, where mobile agents act as the platform to realize mobile multimedia delivery infrastructure"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727186
"This book provides successful strategies and procedures for developing policies to bring about an awareness of the practices that enhance online learning, giving building blocks to help improve the outcome of online coursework and discussing social presence to help improve performance,...
Persistent link: https://www.econbiz.de/10011728099
"This book combines best practices and the latest approaches in school administration and management by exploring the challenges faced by principals, as well as the impact of new managerial tactics being employed"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011728120
"This book highlights the application of the RTI model to secondary schools through instructional strategies and real-world examples of how this model can be used at the middle and high school levels"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011728262
This book provides a collection of comprehensive research articles on the rising demand for more informative consumer services from e-commerce and agent technology researchers, academicians, and practitioners with an overview and references to the latest advancements in the field.
Persistent link: https://www.econbiz.de/10011725901
"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust...
Persistent link: https://www.econbiz.de/10011726124
Games and gaming have always been an important part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have not only become ubiquitous in everyday recreational life but have also permeated many professional fields and...
Persistent link: https://www.econbiz.de/10011726170
This book challenges scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in...
Persistent link: https://www.econbiz.de/10011726768
"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer...
Persistent link: https://www.econbiz.de/10011726800
In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...
Persistent link: https://www.econbiz.de/10011726837