Showing 1 - 10 of 22
"This book discusses the variety of information systems and how it can improve project management and, likewise, how project management can affect the growth of information systems"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727654
1. Outsourcing opportunities -- 2. Theoretical foundations -- 3. Critical success factors -- 4. Value configurations -- 5. Maturity in outsourcing relationships -- 6. Costs, benefits, and risks -- 7. Knowledge transfer -- 8. Outsourcing performance -- 9. Outsourcing governance -- 10. Case study...
Persistent link: https://www.econbiz.de/10011726404
"This book targets business managers, IT managers, business students and researchers and will enable its readers to systematically, effectively and consistently measure the value of Information Technology"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011726426
1. Today's IT environment -- 2. Critical success factors for IT projects -- 3. Project selection and initiation -- 4. The project management discipline -- 5. The software engineering discipline -- 6. Project overall planning -- 7. Developing the schedule and cost plan -- 8. Risk planning and...
Persistent link: https://www.econbiz.de/10011726516
This book challenges scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in...
Persistent link: https://www.econbiz.de/10011726768
"With an increasing use of video games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by...
Persistent link: https://www.econbiz.de/10011726782
"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer...
Persistent link: https://www.econbiz.de/10011726800
"This book is structured into sections that look at some of the challenges related to coalition operations in different types of networks, such as communications and information networks and human and cognitive networks, and looks at other issues that impact the operations of coalitions, the...
Persistent link: https://www.econbiz.de/10011726803
In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...
Persistent link: https://www.econbiz.de/10011726837
"This book is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727056