Showing 1 - 10 of 305
foundation. The scope of this volume comprises finance, economics, management, organizational theory and public policies. It …
Persistent link: https://www.econbiz.de/10011725906
An overview of accessibility and usability of educational games / Marion A. Hersh, Barbara Leporini -- Usability of online virtual learning environments: key issues for instructors and learners / Ian John Cole -- Educating university students: can mobile technologies help? / Geraldine Ryan ......
Persistent link: https://www.econbiz.de/10011727512
1. Personalisation through technology-enhanced learning / Gráinne Conole -- 2. Breaking the hierarchy / Beth Granter -- 3. PLE / Sabrina Leone -- 4. Community@Brighton / Stan Stanier -- 5. eLearning / Barbara Newland, Maria-Christiana Papaefthimiou -- 6. Personalising teaching and learning with...
Persistent link: https://www.econbiz.de/10011726640
Analysis of propagation models, delay, and throughput for WiMAX in urban environments / Juan Michel García Díaz, Laura Victoria Escamilla Del Río, Omar Álvarez Cárdenas, Margarita Glenda Mayoral Baldivia -- Aperiodic ICIC-oriented CSI reporting for LTE networks / David González González,...
Persistent link: https://www.econbiz.de/10011727909
"This book focuses on an in-depth assessment on strategies and instructional design practices appropriate for the flipped classroom model, highlighting the benefits, shortcoming, perceptions, and academic results of the flipped classroom model"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727924
theory into practice software (ETIPS) / Sara Dexter -- 12. Pervasive game design as an architectural teaching and research …
Persistent link: https://www.econbiz.de/10011726124
Meet Instructional Goals / Yuxin Ma ... [et al.] -- Instructional Game Design Using Cognitive Load Theory / Wenhao David …
Persistent link: https://www.econbiz.de/10011726170
This book challenges scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in...
Persistent link: https://www.econbiz.de/10011726768
"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer...
Persistent link: https://www.econbiz.de/10011726800
In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...
Persistent link: https://www.econbiz.de/10011726837