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"This book brings together new ways to process and monitor data, and to put it to work in everything from intelligent transportation systems to healthcare to multimedia applications"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011728205
. Application of behavioral theory in computer game design for health behavior change / Ross Shegog -- …
Persistent link: https://www.econbiz.de/10011726782
"This book is structured into sections that look at some of the challenges related to coalition operations in different types of networks, such as communications and information networks and human and cognitive networks, and looks at other issues that impact the operations of coalitions, the...
Persistent link: https://www.econbiz.de/10011726803
"This book provides a critical discussion of educational standards in mathematics and how communication technologies can support the implementation of common practices across state lines"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727772
foundation. The scope of this volume comprises finance, economics, management, organizational theory and public policies. It …
Persistent link: https://www.econbiz.de/10011725906
-based language, presenting a new set of tools for practical implementations, and a new investigation into the theory of music …
Persistent link: https://www.econbiz.de/10011727592
Strategic pricing -- Price structure and levels -- Pricing for new products -- Financial analysis in pricing -- Pricing policy -- Market pricing -- Implementation of pricing strategy -- Price performance -- Value creation -- Pricing in market uncertainties -- Challenges ahead
Persistent link: https://www.econbiz.de/10011727769
This book challenges scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in...
Persistent link: https://www.econbiz.de/10011726768
"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer...
Persistent link: https://www.econbiz.de/10011726800
In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...
Persistent link: https://www.econbiz.de/10011726837