Showing 1 - 10 of 286
. Application of behavioral theory in computer game design for health behavior change / Ross Shegog -- …
Persistent link: https://www.econbiz.de/10011726782
In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...
Persistent link: https://www.econbiz.de/10011726837
1. Personalisation through technology-enhanced learning / Gráinne Conole -- 2. Breaking the hierarchy / Beth Granter -- 3. PLE / Sabrina Leone -- 4. Community@Brighton / Stan Stanier -- 5. eLearning / Barbara Newland, Maria-Christiana Papaefthimiou -- 6. Personalising teaching and learning with...
Persistent link: https://www.econbiz.de/10011726640
"This book focuses on an in-depth assessment on strategies and instructional design practices appropriate for the flipped classroom model, highlighting the benefits, shortcoming, perceptions, and academic results of the flipped classroom model"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727924
"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer...
Persistent link: https://www.econbiz.de/10011726800
theory into practice software (ETIPS) / Sara Dexter -- 12. Pervasive game design as an architectural teaching and research …
Persistent link: https://www.econbiz.de/10011726124
"This book problematizes the construct of distance second language learning, in order to see what it covers, if its parameters are well-defined, what theories can guide the actions of the participants, and whether a model of action can be suggested with a method to validate the model"--Provided...
Persistent link: https://www.econbiz.de/10011726780
"The objective of the book is to introduce and bring together well-known circuit design aspects, as well as to cover up-to-date outcomes of theoretical studies in decision-making, biologically-inspired, and artificial intelligent learning techniques"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011726961
"This book explores the impact of Web-based technology on the design, implementation and evaluation of the learning and teaching process, as well as the development of new activities, relationships, skills, and competencies for the various actors implied in such processes"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727061
"This book documents real-world experiences of innovators in higher education who have redesigned spaces for learning and teaching, including physical, virtual, formal, informal, blended, flexible, and time sensitive factors"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727063