Showing 1 - 3 of 3
1. How the Crowd Can Teach -- 2. Social Networking and Schools: Early Responses and Implications for Practice -- 3. Cyber-Identities and Social Life in Cyberspace -- 4. Weblogs in Higher Education -- 5. Social Navigation and Local Folksonomies: Technical and Design Considerations for a Mobile...
Persistent link: https://www.econbiz.de/10011726204
This anthology brings together multiple viewpoints on the social dimensions of the revolution in information technology. The chapters cover social, political, educational, personal, and international dimensions of information technology impacts. Each chapter focuses on different aspects of the...
Persistent link: https://www.econbiz.de/10011726575
"This book explores and promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines, building a significant bridge between research and practice on electronic gaming and simulations"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011728946