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education ; Chapter 9. The foreign language learning potential of video games: FL games as cross-cultural texts, narratives, and …"This book covers the main issues in language learning and teaching based on technology tools and programs. It …-enhanced language learning: a review of research ; Chapter 2. Cross-cultural languages behind technology-enhanced language learning …
Persistent link: https://www.econbiz.de/10012393235
"This book explores the issues and current trends on open, online, flexible education and technology enabled learning …. It also provides a wide range of international research focusing on ubiquitous and inclusive learning in a digital era"-- … MOOCs -- Chapter 2. MOOCs: the Indian journey so far -- Chapter 3. Towards blended learning designs fostering adults' social …
Persistent link: https://www.econbiz.de/10012393285
1. Introduction -- 2. Learning theory and technology : behavioral, constructivist and adult learning approaches -- 3 …-computer interaction in education -- 6. Interactivity and navigation -- 7. Computer tools for learning : concept maps, mindtools, computer …
Persistent link: https://www.econbiz.de/10011726653
In the field of computer aided language learning (CALL), there is a need for emphasizing the importance of the user …Developing Enjoyable Second Language Learning Software Tools: A Computer Game Paradigm / Chee Siang Ang, Panayiotis … Zaphiris -- Culture-Based Language Learning Objects: A CALL Approach for a Ubiquitous World / Niki Lambropoulos, Martha …
Persistent link: https://www.econbiz.de/10011726672
knowledge known as 'Web-Based Learning and Teaching Technologies'. The main objective of this book is to learn from faculty …I. A guide to eCourse management / Anil Aggarwal -- II. A comprehensive web-based learning framework / Esperanza Huerta …-based learning / Val Clulow, Jan Brace-Gowan -- V. Web-based education in the 21st century / Mahesh Raisinghani -- VI. Preproduction …
Persistent link: https://www.econbiz.de/10011726704
"With an increasing use of video games in various disciplines within the scientific community, this book seeks to … understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to …1. Mini-games with major impacts / Peter A. Smith, Alicia Sanchez -- 2. Serious storytelling : narrative considerations …
Persistent link: https://www.econbiz.de/10011726782
toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and …In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions … educational technology, this book investigates whether games can motivate students to learn and improve their knowledge and skills …
Persistent link: https://www.econbiz.de/10011726837
1. Self-regulated learning and technology-enhanced learning environments / Matthew Bernacki, Anita Aguilar, James … Byrnes -- 2. Measuring and profiling self-regulated learning in the online environment / Lucy Barnard-Brak, William Lan … learning / Barbara Colombo, Alessandro Antonietti -- 5. Re-Conceptualizing calibration using trace methodology / Rylan Egan …
Persistent link: https://www.econbiz.de/10011726948
"This book explores the impact of Web-based technology on the design, implementation and evaluation of the learning and …1. The effectiveness of scaffolding in a Web-based, adaptive learning system / Mei-Yu Chang, Wernhuar Tarng, Fu-Yu Shin … -- 2. Student and teacher perspectives testing a system for adaptive E-learning / Carla Limongelli ... [et al.] -- 3. A …
Persistent link: https://www.econbiz.de/10011727061
"This book documents real-world experiences of innovators in higher education who have redesigned spaces for learning …1. Distributed learning spaces: physical, blended and virtual learning spaces in higher education / Mike Keppell and … learning spaces / Warren Sellers and Kay Souter -- 3. Beyond the look: viral learning spaces as contemporary learning …
Persistent link: https://www.econbiz.de/10011727063