Showing 1 - 10 of 68
claims and advertising hype / P.G. Schrader, Kimberly A. Lawless, Hasan Deniz -- 21. Benefits of video and eye toy gaming for …
Persistent link: https://www.econbiz.de/10011726799
In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...
Persistent link: https://www.econbiz.de/10011726837
"This book researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology"--
Persistent link: https://www.econbiz.de/10011726927
"This book introduces the development and application of game technologies for health-related serious games, providing cutting edge research from academia and industry, informing readers about the current and future advances in the area"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727482
"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727718
"This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic research community working with advanced artificial intelligence and the games programming community which must create and release new and...
Persistent link: https://www.econbiz.de/10011725844
"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust...
Persistent link: https://www.econbiz.de/10011726124
Introduction: why the gender divide in computer games is an important and timely issue -- The computer game industry, market, and culture -- Games and society: can games make a better world? -- Play preferences and the gendering of gaming -- Representation, image, and identity -- Game workers...
Persistent link: https://www.econbiz.de/10011727842
"This book investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies, offering examples from the fields of education, business, healthcare, and more"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011728055
"This book brings together video gaming culture and its unique forms of communication with information behavior research while detailing the nuances of video games and their influence"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011728191