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"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer...
Persistent link: https://www.econbiz.de/10011726800
"This book highlights matters that relate to technology driven solutions toward the combination of social ecology and … short epilog on conceptualized evolution, social ecology and the quintuple helix / George S. Campbell, David F.J. Campbell …
Persistent link: https://www.econbiz.de/10011727699
"This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic research community working with advanced artificial intelligence and the games programming community which must create and release new and...
Persistent link: https://www.econbiz.de/10011725844
This book provides models of various economic and financial issues while using computational intelligence as a foundation. The scope of this volume comprises finance, economics, management, organizational theory and public policies. It explains the ongoing and novel research in this field, and...
Persistent link: https://www.econbiz.de/10011725906
games to teach the critical thinking of history / Karen Schrier -- 14. Building artificially intelligent learning games …
Persistent link: https://www.econbiz.de/10011726124
Games and gaming have always been an important part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have not only become ubiquitous in everyday recreational life but have also permeated many professional fields and...
Persistent link: https://www.econbiz.de/10011726170
ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess … ethical thinking in games? How do we use games in classrooms and informal educational settings to support moral development …
Persistent link: https://www.econbiz.de/10011726768
In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...
Persistent link: https://www.econbiz.de/10011726837
Brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline.
Persistent link: https://www.econbiz.de/10011727037
"This book is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727056