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With the growth and advancement of digital communication technology over the past decade and the advent of modern telecommunications and the Internet, the structure of human behavior and social interaction has been redesigned. This handbook is a compendium of over 50 scholarly works on discourse...
Persistent link: https://www.econbiz.de/10011726818
"This book combines best practices and empirical research on social networking and other related technologies, emphasizing creative and innovative implementation across various disciplines"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011728246
Games and gaming have always been an important part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have not only become ubiquitous in everyday recreational life but have also permeated many professional fields and...
Persistent link: https://www.econbiz.de/10011726170
This book challenges scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in...
Persistent link: https://www.econbiz.de/10011726768
In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...
Persistent link: https://www.econbiz.de/10011726837
An overview of accessibility and usability of educational games / Marion A. Hersh, Barbara Leporini -- Usability of online virtual learning environments: key issues for instructors and learners / Ian John Cole -- Educating university students: can mobile technologies help? / Geraldine Ryan ......
Persistent link: https://www.econbiz.de/10011727512
My click is my bond: the role of contracts, social proof, and gamification for sysops to reduce pseudo-activism and internet trolling / Jonathan Bishop -- Cognitive load and empathy in serious games: a conceptual framework / Wen-Hao David Huang, Sharon Y. Tettegah -- What's in a game?: the...
Persistent link: https://www.econbiz.de/10011727942
"This book explores new ideas and research findings related to psychological aspects and serves as a vehicle for promoting techniques and methodologies derived from rigorous research and practices that use psychological and cognitive principles to design and develop cyber learning"--
Persistent link: https://www.econbiz.de/10012393300
"This book provides theoretical understanding of the essential link between open and lifelong learning and online distance education. It also offers a critical discussion of distance, open and lifelong learning, with a focus on new and emerging challenges of online distance education in global...
Persistent link: https://www.econbiz.de/10011726484
This book bridges the gap between technology and education by presenting innovative research on the future of education. An essential reference on e-learning, this scholarly publication examines current research in technology enhanced learning, provides new didactic models for education, and...
Persistent link: https://www.econbiz.de/10011726744