Showing 1 - 7 of 7
"This book covers many aspects of social issues impacted by information technology in organizations and inter-organizational structures, presenting the conceptualization of specific social issues and their associated constructs"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727488
1. A benchmarking study on organizational creativity practices in high technology industries / Fernando Sousa, Ileana Monteiro -- 2. Integrating technology with the creative design process / Joshua Fairchild ... [et al.] -- 3. Problem-solving style, problem complexity and knowledge generation /...
Persistent link: https://www.econbiz.de/10011727098
"This book presents a widespread collection of research on the understanding of the managerial, technical and human issues associated with the use of knowledge in organizations while bearing in mind the design, development and maintenance of useful knowledge management systems"--Provided by...
Persistent link: https://www.econbiz.de/10011727588
"This book provides a presentation of teaching cases emphasizing the positive and negative experiences on a variety of management topics, focusing on organizational behavior and leadership in Arab countries and the impact of culture in management and behavior"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727941
"This book explores the concept of rethinking the leader-subordinate relationship structure through the dissolution of an authoritarian leadership style, supporting current and future leaders through relevant discussions on methodologies and tools on servant leadership for use by business...
Persistent link: https://www.econbiz.de/10011727982
"This book elucidates the impact of gender identity and race within religious-based institutions and organizations that leaders will find useful in furthering their research related to inclusiveness and diversity in their respective roles"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011728319
In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...
Persistent link: https://www.econbiz.de/10011726837