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High-performance image reconstruction (HPIR) in three dimensions / Olivier Bockenbach ... [et al.] -- Compression of surface meshes / Frédéric Payan, Marc Antonini -- The role of self-similarity for computer aided detection based on mammogram analysis / Filipe Soares ... [et al.] -- Volumetric...
Persistent link: https://www.econbiz.de/10011726921
Small Business Clustering Across Disciplines / Ann Hodgkinson -- Leveraging the Benefits of Business Clusters: A …, Daniel Hallencreutz, Per Lundequist -- Clustering, Collaborative Networks and Collaborative Commerce in Small and Medium …
Persistent link: https://www.econbiz.de/10011726568
"This book investigates how a shift to a completely urban global world woven together by ubiquitous and mobile ICTs changes the ontological meaning of space, and how the use of these technologies challenges the social and political construction of territories and the cultural appropriation of...
Persistent link: https://www.econbiz.de/10011726973
"This book is the leading source of information for readers interested in this field of study as it promotes scientific discussion on policies and practice of cluster growth, as well as covers the emerging research topics which are going to define the future of the management of...
Persistent link: https://www.econbiz.de/10011727417
This book challenges scholars and researchers to answer questions such as: How can game design be improved to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in games? How do we use games in...
Persistent link: https://www.econbiz.de/10011726768
"With an increasing use of video games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by...
Persistent link: https://www.econbiz.de/10011726782
"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer...
Persistent link: https://www.econbiz.de/10011726800
"This book is structured into sections that look at some of the challenges related to coalition operations in different types of networks, such as communications and information networks and human and cognitive networks, and looks at other issues that impact the operations of coalitions, the...
Persistent link: https://www.econbiz.de/10011726803
In order to effectively use games in the classroom, teachers and parents need to agree on games' positive functions toward students' learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching...
Persistent link: https://www.econbiz.de/10011726837
"This book is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727056