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1. How the Crowd Can Teach -- 2. Social Networking and Schools: Early Responses and Implications for Practice -- 3. Cyber-Identities and Social Life in Cyberspace -- 4. Weblogs in Higher Education -- 5. Social Navigation and Local Folksonomies: Technical and Design Considerations for a Mobile...
Persistent link: https://www.econbiz.de/10011726204
This anthology brings together multiple viewpoints on the social dimensions of the revolution in information technology. The chapters cover social, political, educational, personal, and international dimensions of information technology impacts. Each chapter focuses on different aspects of the...
Persistent link: https://www.econbiz.de/10011726575
"This book explores and promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines, building a significant bridge between research and practice on electronic gaming and simulations"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011728946
"This book provides a comprehensive look at the development of actor-network theory itself, as well as case studies of its use to assist in the explanation of various socio-technical phenomena"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011727033
"For researchers and scholars working at the intersection of physical, social, and technological space, this book provides critical research from leading experts in the space technology domain"--Provided by the publisher.
Persistent link: https://www.econbiz.de/10011726119
"This book is an authoritative source for scholarly research on the use of mobile phones and how these devices are revolutionizing the way individuals learn, work, and interact with one another"--Provided by publisher.
Persistent link: https://www.econbiz.de/10011728203