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-cases -- Section 3. Crowdfunding and crowdsourcing. Chapter 11. Making citizens' activities flourish through a crowdsourcing …
Persistent link: https://www.econbiz.de/10012393278
"This book is a critical source of academic knowledge on the use of computers, smartphones, and the Internet to purchase goods and services using virtual currency. Highlighting a range of pertinent topics such as electronic commerce, online transaction payment, and web-based electronic money."
Persistent link: https://www.econbiz.de/10011795956