Kaniovski, Y.M.; Kryazhimskii, A.V.; Young, H.P. - International Institute for Applied Systems Analysis (IIASA) - 1997
Consider two populations of agents who learn to play a game through. repetition. In fictitious play, each agent chooses a best replay to the frequency distribution of actions taken by the other side. A natural variant of this model is to assume that agents are heterogeneous in their information...