Agranov, Marina; Potamites, Elizabeth; Schotter, Andrew; … - Mathematica Policy Research - 2012
Uses a laboratory setting to manipulate our subjectsʼ beliefs about the cognitive levels of the players they are playing against. We show that in the context of the 2/3 guessing game, individual choices crucially depend on their beliefs about the level of others. Hence, a subjectʼs true...