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Persistent link: https://www.econbiz.de/10010608811
Uses a laboratory setting to manipulate our subjectsʼ beliefs about the cognitive levels of the players they are playing against. We show that in the context of the 2/3 guessing game, individual choices crucially depend on their beliefs about the level of others. Hence, a subjectʼs true...
Persistent link: https://www.econbiz.de/10011102238