Showing 1 - 10 of 33
We present a theory for why it might be rational for a platform to limit the number of applications available on it. Our model is based on the observation that even if users prefer application variety, applications often also exhibit direct network effects. When there are direct network effects,...
Persistent link: https://www.econbiz.de/10008673512
The increasing pervasiveness of the Internet has dramatically changed the way that consumers shop for goods. Consumer-generated product reviews have become a valuable source of information for customers, who read the reviews and decide whether to buy the product based on the information...
Persistent link: https://www.econbiz.de/10005585475
supply, and counterfactual simulations show that this effect is greater than the effects of within-platform competition and …
Persistent link: https://www.econbiz.de/10010905456
compete for device and e-book sales. In this paper, we model the direct competition in the e-book platform market through a …
Persistent link: https://www.econbiz.de/10010905457
This paper considers platform competition in a two-sided market that includes buyers and sellers. One of the platforms …
Persistent link: https://www.econbiz.de/10010905476
In the context of platform competition in a two-sided market, we study how ex-ante uncertainty and ex-post asymmetric …-maximizing quantity, this result indicates that platform competition may lead to a market failure: Competition results in a lower quantity …
Persistent link: https://www.econbiz.de/10009386321
In this paper we present a model of platform competition in which two firms offer horizontally differentiated platforms …
Persistent link: https://www.econbiz.de/10005459402
When platforms compete for consumers, two types of consumer heterogeneity will matter: consumers value the presence of other consumers on a platform differently, and consumers contribute to the value of the platform differently. The optimal discriminatory pricing policy for platforms will depend...
Persistent link: https://www.econbiz.de/10005585468
This paper measures the impact of vertically integrated and exclusive software on industry structure and welfare in the sixth-generation of the U.S. videogame industry (2000-2005). I specify and estimate a dynamic model of both consumer demand for hardware and software products, and software...
Persistent link: https://www.econbiz.de/10005585490
We empirically investigate the platform competition in the online daily deals promotion market that is characterized by …
Persistent link: https://www.econbiz.de/10010576059