Chung, Andy; Hamermesh, Daniel S.; Singleton, Carl; … - National Bureau of Economic Research - 2024
We investigate the relationship between physical attractiveness and the time people devote to video/computer gaming …. Average American teenagers spend 2.6% of their waking hours gaming, while for adults this figure is 2.7%. Using the American … Add Health Study, we show that adults who are better-looking have more close friends. Arguably, gaming is costlier for …