Showing 1 - 4 of 4
We provide evidence that the online discussion on the WSB subreddit had a substantial negative impact on the profitability of shorting strategies across a number of stocks -- even those that were neither heavily discussed on the subreddit, nor experienced an unusual increase in retail buying...
Persistent link: https://www.econbiz.de/10012533373
women. Since 2004, time-use data show that younger men distinctly shifted their leisure to video gaming and other … that display a disproportionate response to changes in total leisure time. We estimate that gaming/recreational computer … use is distinctly a leisure luxury for younger men. Moreover, we calculate that innovations to gaming …
Persistent link: https://www.econbiz.de/10012455130
Economic research on entertainment is scant despite its large share of time use. We test economic theories of belief-based utility in the context of video-game engagement. Using data on 2.8 million matches from League of Legends, we find evidence supporting reference-dependent preferences, loss...
Persistent link: https://www.econbiz.de/10014528335
We investigate the relationship between physical attractiveness and the time people devote to video/computer gaming …. Average American teenagers spend 2.6% of their waking hours gaming, while for adults this figure is 2.7%. Using the American … Add Health Study, we show that adults who are better-looking have more close friends. Arguably, gaming is costlier for …
Persistent link: https://www.econbiz.de/10015056132