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The public procurement Directives only apply if a body is a contracting authority (contracting entity in the Utilities sector) within the definition of the Directives. SIGMA Brief 3 gives guidance on the notion of a contracting authority/entity under the directives (especially the concept of...
Persistent link: https://www.econbiz.de/10012454229
This document was developed to serve as guidance for information requirements for the regulation of Invertebrates as Biological Control Agents (IBCAs) within OECD countries. It incorporates information requirements from a number of OECD countries for the regulation of IBCAs, including insects,...
Persistent link: https://www.econbiz.de/10015082572
The EU Public Procurement Directives only apply to contracts of a value that meet or exceed the relevant EU financial threshold. Below threshold contracts are not covered by the procurement Directives. However, below threshold contracts comprise the vast majority of contracts awarded by...
Persistent link: https://www.econbiz.de/10012454458
When a contracting authority enters into a contract with an economic operator, the arrangement cannot just be left to run. It must be managed to enable both the contracting authority and the economic operator to meet their contractual obligations. Contracts are frequently complex, may involve...
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Are there computers in the classroom? Does it matter? Students, Computers and Learning: Making the Connection examines how students' access to and use of information and communication technology (ICT) devices has evolved in recent years, and explores how education systems and schools are...
Persistent link: https://www.econbiz.de/10011374798
Are the new information and communication technologies transforming education and learning in OECD countries? There is certainly an upsurge in investigations and inquiries into e-learning by all kinds of parties and interest groups -- governmental, professional, commercial -- and from education...
Persistent link: https://www.econbiz.de/10012441354
Computer and video games is a young industry with rapid growth underpinned by technological development. The global market in 2003 was over USD 21 billion compared with USD 32 billion for the recorded music industry. The main segments are off-line consoles and PCs; online and wireless games are...
Persistent link: https://www.econbiz.de/10012442327