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Computer and video games is a young industry with rapid growth underpinned by technological development. The global market in 2003 was over USD 21 billion compared with USD 32 billion for the recorded music industry. The main segments are off-line consoles and PCs; online and wireless games are...
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the “Phase 1: Legal and Regulatory Framework review” already released for Hong Kong, China. The Global Forum on …
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importance of Asia, and in particular China, potentially provides a third engine of growth. This book describes the opportunities …
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This book demonstrates how the growing economic power of China and India is already influencing the growth patterns of … redirecting part of their trade and other relationships from their traditional OECD partners to China and India. The book explores …
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This publication presents a synthesis of the main findings and policy recommendations of China in the World Economy …, the entry of China into the World Trade Organisation marks a new era for its integration into the world economy. Drawing …
Persistent link: https://www.econbiz.de/10012443290