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Virtual worlds are increasingly evolving into Internet-mediated “spaces”, where large groups of people meet and interact in real-time while experiencing a shared sensation of being there together. This enables richer and more dynamic social interaction and collaboration across national and...
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This declaration was adopted at the conclusion of the June 2008 Ministerial meeting on the Future of the Internet Economy, held in Seoul. It contains recommendations on how to further the development of the “Internet economy” through multi-stakeholder co-operation.
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This primer aims to provide policy makers a broad-brush understanding of the various dimensions of digital identity management (IdM). Consistent with the Seoul Ministerial Declaration, it also aims to support efforts to address public policy issues for securely managing and protecting digital...
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The purpose of this report is to begin to outline the issues associated with measuring electronic commerce, propose an initial framework and begin to compare some of the disparate data on the subject so as to form a mosaic which gives a clearer quantitative picture of the current status and...
Persistent link: https://www.econbiz.de/10012445343
Computer and video games is a young industry with rapid growth underpinned by technological development. The global market in 2003 was over USD 21 billion compared with USD 32 billion for the recorded music industry. The main segments are off-line consoles and PCs; online and wireless games are...
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