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We study a model of local evolution. Players are located on a network and play games agains their neighbors. Players are characterized by three properties: (1) The stage game strategies they use agains their neighbors. (2) The repeated game strategy that determines the former. (3) A learning...
Persistent link: https://www.econbiz.de/10004968201
We present a simple model of spatial evolution that avoids several problems that arise with more complex networks of players. We consider a world where pairs of players are permanently matched. These players learn from the whole population but they are more likely to learn to strategies used by...
Persistent link: https://www.econbiz.de/10004968288
superior when spillovers are weak (strong). Conversely, if linear cost-sharing arrangements are feasible, decentralized …
Persistent link: https://www.econbiz.de/10004968436
This paper applies the idea of evolution to a spatial model. We assume that prisoners' dilemmas or coordination games are played repeatedly within neighborhoods where players do not optimize but instead copy successful strategies. Discriminatory behavior of players is introduced representing...
Persistent link: https://www.econbiz.de/10004968227
According to the previous literature on hiring, ?rms face a trade-off when deciding on external recruiting: From an incentive perspective, external recruiting is harmful since admission of external candidates reduces internal workers’ career incentives. However, if external workers have high...
Persistent link: https://www.econbiz.de/10008861935
Participants of dynamic competition games may prefer to play with the rules of the game by systematically withholding e¤ort in the beginning. Such behavior is referred to as sandbagging. I consider a two-period con- test between heterogeneous players and analyze potential sandbagging of...
Persistent link: https://www.econbiz.de/10009393201
In a multi-agent setting, individuals often compare own performance with that of their peers. These comparisons in?uence agents? incentives and lead to a noncooperative game, even if the agents have to complete independent tasks. I show that depending on the interplay of the peer effects,...
Persistent link: https://www.econbiz.de/10011096536
Second price allpay auctions (wars of attritions) have an evolutionarily stable equilibrium in pure strategies if valuations are private information. I show that for any level of uncertainty there exists a pure deviation strategy close to the equilibrium strategy such that for some valuations...
Persistent link: https://www.econbiz.de/10009189377
Psychological game theory can provide rational-choice-based framing effects; frames influence beliefs, beliefs influence motivations. We explain this theoretically and explore empirical relevance experimentally. In a 2×2 design of one-shot public good games we show that frames affect...
Persistent link: https://www.econbiz.de/10008642098
Persistent link: https://www.econbiz.de/10004968113