Showing 1 - 10 of 17
Many information structures generate correlated rather than mutually independent signals, the news media being a prime example. This paper shows experimentally that in such context many people neglect these correlations in the updating process and treat correlated information as independent. In...
Persistent link: https://www.econbiz.de/10010895827
computerized human behavior experiments. The complete source code of this short experiment program is listed and briefly discussed …
Persistent link: https://www.econbiz.de/10004968250
compatible to the first published version of the Research Assistance Toolbox for Computer-Aided Human Behaivor experiments …
Persistent link: https://www.econbiz.de/10004968255
Two players bargain over the allocation of a sum of money. They are only incompletely informed about the opponent's alternative in case of conflict. The paper investigates two different experimental approaches: the spontaneous behavior of subjects in a game playing experiment and the strategies...
Persistent link: https://www.econbiz.de/10004968278
On the basis of experimental evidence reported in the literature the paper draws conclusions about the bounded rationality exhibited by human economic behaviour. Among the topics discussed are presentation effects caused by superficial analysis, strategic reasoning and strategy construction...
Persistent link: https://www.econbiz.de/10004968285
Essential characteristics of corruption are (1) a reciprocity relationship between briber and public official, (2) negative welfare effects, and (3) high penalties when discovered. We separate the influences of these factors in an experiment. In a two-player game reciprocation is economically...
Persistent link: https://www.econbiz.de/10004968325
experiments in contrast to analog experimental results on price-competition in the literature. …
Persistent link: https://www.econbiz.de/10004968365
Recently there has been much theoretical and experimental work on learning in games. However, learning usually means "learning about the strategic behavior of opponents" rather than "learning about the game" as such. In contrast, here we report on an experiment designed to test whether players...
Persistent link: https://www.econbiz.de/10004968377
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial...
Persistent link: https://www.econbiz.de/10004968388
We introduce a generalized theoretical approach to study imitation models and subject the models to rigorous experimental testing. In our theoretical analysis we find that the different predictions of previous imitation models are due to different informational assumptions, not to different...
Persistent link: https://www.econbiz.de/10004968437