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This thought-provoking and timely book asserts that the dichotomy between leaders and managers described in much …
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used by managers at all hierarchical levels and in organizations of all sizes. …
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Managers Learn from Experience in Collectivist Cultures -- Chapter 6 Leadership of the Brand: Time for Asian Leaders to …
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overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research … stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful … collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and …
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