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Discrete event games are discrete time dynamical systems whose state transitions are discrete events caused by actions taken by agents within the game. The agents' objectives and associated decision rules need not be known to the game designer in order to impose struc- ture on a game’s...
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We formalize "degrees of fungibility" by differentiating goods according to both their underlying attributes and the perceived value and/or usefulness of those attributes to a value assessor. This allows us to distinguish between goods that appear to be "exactly the same" from those goods that...
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