Showing 1 - 10 of 79
Our study analyzes theories of learning for strategic interactions in networks. Participants played two of the 2 x 2 … order shown by Selten and Chmura. This result supports our view that learning in networks is different from learning in …
Persistent link: https://www.econbiz.de/10009318135
Bubbles are omnipresent in lab experiments with asset markets. But these experiments were (mostly) conducted in … experiment to measure human trading behaviour changes if these humans expect algorithmic traders. To disentangle the direct … clearly smaller bubbles if human traders expect algorithmic traders to be present. …
Persistent link: https://www.econbiz.de/10011166024
players modify their behavior. We conducted a repeated ultimatum game experiment with random strangers, in which one treatment …
Persistent link: https://www.econbiz.de/10008782796
choice easier (Gaudeul and Sugden, 2011). We design an original experiment to identify consumers' choice heuristics in the …
Persistent link: https://www.econbiz.de/10009320191
a non-linear voluntary contribution experiment. We find that, for those conditionally cooperating, both reciprocity and …
Persistent link: https://www.econbiz.de/10010686086
We report the results of a combination of a dictator experiment with either a "social planner" or a "veil of ignorance …" experiment. The experimental design and the analysis of the data are based on the theoretical framework proposed in the companion … Agreement and Symmetry axioms proposed in BHH; we find that for 80% of participants the evidence is very strong. The experiment …
Persistent link: https://www.econbiz.de/10010700372
Based on the "acquiring-a-company" game of Samuelson and Bazerman (1985), we theoretically and experimentally analyze the acquisition of a firm. Thereby we compare cases of symmetrically and asymmetrically informed buyers and sell- ers. This setting allows us to predict and test the effects of...
Persistent link: https://www.econbiz.de/10010739423
We consider three-person envy games with a proposer, a responder, and a dummy player. In this class of games, the proposer, rather than allocating a constant pie, chooses the pie size which the responder can then accept or reject while the dummy player can only refuse his own share. While the...
Persistent link: https://www.econbiz.de/10010551525
We report the results of an original experiment that was designed to test the strength and robustness of the attraction …. The second is to favor the dominant option over those that are not comparable. Our experiment allows us to determine …
Persistent link: https://www.econbiz.de/10010890001
We compare performance in a word based creativity task under three incentive schemes: a flat fee, a linear payment and a tournament. Furthermore, we also compare performance under two control tasks (Raven's advanced progressive matrices or a number-adding task) with the same treatments. In all...
Persistent link: https://www.econbiz.de/10010884482