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Our study analyzes theories of learning for strategic interactions in networks. Participants played two of the 2 x 2 games used by Selten and Chmura (2008) and in the comment by Brunner, Camerer and Goeree (2009). Every participant played against four neighbors and could choose a different...
Persistent link: https://www.econbiz.de/10009318135
choice easier (Gaudeul and Sugden, 2011). We design an original experiment to identify consumers' choice heuristics in the …
Persistent link: https://www.econbiz.de/10009320191
a non-linear voluntary contribution experiment. We find that, for those conditionally cooperating, both reciprocity and …
Persistent link: https://www.econbiz.de/10010686086
We report the results of a combination of a dictator experiment with either a "social planner" or a "veil of ignorance …" experiment. The experimental design and the analysis of the data are based on the theoretical framework proposed in the companion … Agreement and Symmetry axioms proposed in BHH; we find that for 80% of participants the evidence is very strong. The experiment …
Persistent link: https://www.econbiz.de/10010700372
Based on the "acquiring-a-company" game of Samuelson and Bazerman (1985), we theoretically and experimentally analyze the acquisition of a firm. Thereby we compare cases of symmetrically and asymmetrically informed buyers and sell- ers. This setting allows us to predict and test the effects of...
Persistent link: https://www.econbiz.de/10010739423
We consider three-person envy games with a proposer, a responder, and a dummy player. In this class of games, the proposer, rather than allocating a constant pie, chooses the pie size which the responder can then accept or reject while the dummy player can only refuse his own share. While the...
Persistent link: https://www.econbiz.de/10010551525
We report the results of an original experiment that was designed to test the strength and robustness of the attraction …. The second is to favor the dominant option over those that are not comparable. Our experiment allows us to determine …
Persistent link: https://www.econbiz.de/10010890001
We compare performance in a word based creativity task under three incentive schemes: a flat fee, a linear payment and a tournament. Furthermore, we also compare performance under two control tasks (Raven's advanced progressive matrices or a number-adding task) with the same treatments. In all...
Persistent link: https://www.econbiz.de/10010884482
We study two person-betting games with inconsistent commonly know beliefs, using an experimental approach. In our experimental games, participants bet against one another, each bettor choosing one of two possible outcomes, and payoff odds are know at the time bets are placed. Bettors' beliefs...
Persistent link: https://www.econbiz.de/10005006753
We report three repetitions of Falk and Kosfeld's (2006) low and medium control treatments with 364 subjects. Each repetition employs a sample drawn from a standard subject pool of students and demographics vary across samples. Our results largely conflict with those of the original study. We...
Persistent link: https://www.econbiz.de/10008478714