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A strategy profile of a normal form game is proper if and only if it is quas-perfect in every extensive form (with that normal form). Thus, properness requires optimality along a sequency of supporting trembles, while sequentiality only requires optimality in the limit.
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This paper develops an approach to equilibrium selection in game theory based on studying the learning process through which equilibrium is achieved. The differential equations derived from models of interactive learning typically have stationary states that are not isolated. Instead, Nash...
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We show that a strategy profile of a normal form game is proper if and only if it is quasi-perfect in every extensive form (with that normal form). Thus, properness requires optimality along a sequence of supporting trembles, while sequentiality only requires optimality in the limit.
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