Showing 1 - 8 of 8
In multiple-task hidden-action models, the (mis-)allocation of effort may play an important role for benefit creation. Signals which capture this benefit and which are used in incentive schemes should thus not only be judged by the noise and the associated costs but also by the mis-allocation...
Persistent link: https://www.econbiz.de/10010263061
In this article, a modelling framework for the information transmission between agents in an evolutionary game setting is proposed. Agents observe traits which reaect past and present behaviour and success of other agents. If agents imitate more successful agents based on these traits, the...
Persistent link: https://www.econbiz.de/10010263086
This article considers a wide class of censoring problems and presents a construction rule for an objective function. This objective function generalises the ordinary likelihood as well as particular "likelihoods" used for estimation in several censoring models. Under regularity conditions the...
Persistent link: https://www.econbiz.de/10010263087
A standard hidden information model is considered to study the influence of the a priori productivity distribution on the optimal contract. A priori more productive (hazard rate dominant) agents work less, enjoy lower rents, but generate a higher expected surplus.
Persistent link: https://www.econbiz.de/10010317663
A standard hidden information model is considered to study the influence of the a priori productivity distribution on the optimal contract. A priori more productive (hazard rate dominant) agents work less, enjoy lower rents, but generate a higher expected surplus.
Persistent link: https://www.econbiz.de/10005032208
This article considers a wide class of censoring problems and presents a construction rule for an objective function. This objective function generalises the ordinary likelihood as well as particular "likelihoods" used for estimation in several censoring models. Under regularity conditions the...
Persistent link: https://www.econbiz.de/10004989610
In this article, a modelling framework for the information transmission between agents in an evolutionary game setting is proposed. Agents observe traits which reaect past and present behaviour and success of other agents. If agents imitate more successful agents based on these traits, the...
Persistent link: https://www.econbiz.de/10004968431
Persistent link: https://www.econbiz.de/10004968460