Showing 1 - 10 of 14
Steady state equilibria in heterogeneous agent matching models with search frictions have been shown to exist in Shimer … investigated linear search technology. -- Search ; Matching ; Steady State Equilibrium … and Smith (2000) under the assumption of a quadratic search technology. We extend their analysis to the commonly …
Persistent link: https://www.econbiz.de/10003850642
Tuning one's shower in some hotels may turn into a challenging coordination game with imperfect information. The temperature sensitivity increases with the number of agents, making the problem possibly unlearnable. Because there is in practice a finite number of possible tap positions, identical...
Persistent link: https://www.econbiz.de/10003612880
We consider a committee voting setup with two rounds of voting where committee members who possess private information about the state of the world have to make a binary decision. We investigate incentives for truthful revelation of their information in the first voting period. Coughlan (2000)...
Persistent link: https://www.econbiz.de/10011430746
Many information structures generate correlated rather than mutually independent signals, the news media being a prime example. This paper shows experimentally that in such context many people neglect these correlations in the updating process and treat correlated information as independent. In...
Persistent link: https://www.econbiz.de/10009748615
This paper analyzes truthtelling incentives in pre-vote communication in heterogeneous committees. We generalize the classical Condorcet jury model by introducing a new informational structure that captures consistency of information. In contrast to the impossibility result shown by Coughlan...
Persistent link: https://www.econbiz.de/10009748686
This paper analyzes the effect of the availability of information about the payoff structure on the behavior of players in a Common-Pool Resource game. Six groups of six individuals played a complete information game, while other six groups played the same game but with no information about the...
Persistent link: https://www.econbiz.de/10011538855
We report an experiment on a decision task by SAMUELSON and BAZERMAN (1985). Subjects submit a bid for an item with an unknown value. A winner s curse phenomenon arises when subjects bid too high and make losses. Learning direction theory can account for this. However, other influences on...
Persistent link: https://www.econbiz.de/10011539130
Recently there has been much theoretical and experimental work on learning in games. However, learning usually means learning about the strategic behavior of opponents rather than learning about the game as such. In contrast, here we report on an experiment designed to test whether players learn...
Persistent link: https://www.econbiz.de/10011539825
Two subjects have to repeatedly choose between two alternatives, A and B, where payoffs of an A or B-choice depend on the choices made by both players in a number of previous choices. Locally, alternative A gives always more payoff than alternative B. However, in terms of overall payoffs...
Persistent link: https://www.econbiz.de/10011539831
Hotelling’s famous ‘Principle of Minimum Differentiation’ suggests that two firms engaging in spatial competition will decide to locate at the same place. Interpreting spatial competition as modeling product differentiation, firms will thus offer products that are not differentiated and...
Persistent link: https://www.econbiz.de/10010211336