Showing 1 - 3 of 3
We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay...
Persistent link: https://www.econbiz.de/10003898816
We use a limited information environment to assess the role of confusion in the repeated voluntary contributions game. A comparison with play in a standard version of the game suggests, that the common claim that decision errors due to confused subjects biases estimates of cooperation upwards,...
Persistent link: https://www.econbiz.de/10009690143
People contribute more to public goods, the more others give (“crowding-in”). We investigate two possible causes of crowding-in: reciprocity, the usual explanation, and conformism, a neglected alternative. The issue is important since conformism has more scope to bring about endogenous...
Persistent link: https://www.econbiz.de/10001746518