Showing 1 - 10 of 41
Previous studies suggest that two otherwise robust 'anomalies' - preference reversals and disparities between buying and selling valuations - are eroded when respondents participate in repeated markets. We report an experiment which investigates whether this is true when factors neglected in...
Persistent link: https://www.econbiz.de/10010277501
In experimental games, a substantial minority of players often fail to best respond. Using two-person 3x3 one-shot games, we investigated whether 'structuring' the pre-decision deliberation process produces greater consistency between individuals' stated values and beliefs on the one hand and...
Persistent link: https://www.econbiz.de/10012389684
We use laboratory experiments to study communication games with partially verifiable information. In these games, based on Glazer and Rubinstein (2004, 2006), an informed sender sends a two-dimensional message to a receiver, but only one dimension of the message can be verified. We compare a...
Persistent link: https://www.econbiz.de/10012029785
This paper investigates the contribution of social comparison effects to the disappointment aversion previously identified in a two-person real-effort competition (Gill and Prowse, 2012). "Social" and "asocial" versions of the Gill and Prowse experiment are compared, where the latter treatment...
Persistent link: https://www.econbiz.de/10012029800
Using a laboratory experiment we examine how social comparisons affect behavior in a sequential search task. In a control treatment, subjects search in isolation while in two other treatments subjects get feedback on the search decisions and outcomes of a partner subject. The average level and...
Persistent link: https://www.econbiz.de/10012029803
In this paper we examine voluntary contributions to a public good when the timing of contributions is endogenously determined by contributors, focusing on the simple quasi-linear setting with two players (Varian, 1994). We show that the move order that is predicted to emerge is sensitive to how...
Persistent link: https://www.econbiz.de/10010277464
We examine the effects of social preferences and beliefs about the social preferences of others in a simple leader-follower voluntary contributions game. We find that groups perform best when led by those who are reciprocally oriented. Part of the effect can be explained by a false consensus...
Persistent link: https://www.econbiz.de/10010277478
This paper investigates how social comparison information about referent others (i.e. learning what similar others do and how they are treated) affects reciprocal relationships. Using a three-person gift-exchange game we study how employees' reciprocity towards an employer is affected by...
Persistent link: https://www.econbiz.de/10010277480
We report an experiment comparing sequential and simultaneous contributions to a public good in a quasi-linear two-person setting. In one parameterization we find that overall provision is lower under sequential than simultaneous contributions, as predicted, but the distribution of contributions...
Persistent link: https://www.econbiz.de/10010277496
We examine the effectiveness of bonuses and fines in an inspection game where an employer can learn the effort of a worker through costly inspection. Standard game theoretic analysis predicts that fines discourage shirking, whereas bonuses encourage shirking. In contrast, ownpayoff effects...
Persistent link: https://www.econbiz.de/10010277502