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Many cooperative games, especially ones stemming from resource pooling in queuing or inventory systems, are based on situations in which each player is associated with a single attribute (a real number representing, say, a demand) and in which the cost to optimally serve any sum of attributes is...
Persistent link: https://www.econbiz.de/10013027007
This paper analyzes cooperative purchasing situations with two suppliers with limited supply capacity. In these capacity restricted cooperative purchasing (CRCP) situations we consider a group of cooperating purchasers for whom it turns out to be optimal as a group to or- der as much as possible...
Persistent link: https://www.econbiz.de/10014096093