Showing 1 - 10 of 182
correlation across players. For each information structure, we define a simple learning efficiency index, which only considers the … higher learning efficiency index lead to better equilibrium outcomes, robustly for a rich class of games and objective … functions. We discuss implications of our results for constrained information design in games and for the question when …
Persistent link: https://www.econbiz.de/10013215438
from the previous players to fathom the past. Each player is therefore both a receiver of information with respect to his … makers. We ask whether there exist "full learning'' equilibria - ones in which the players' posterior beliefs eventually …. Surprisingly, in the latter case full learning may be impossible even in the limit as all players become infinitely patient. We …
Persistent link: https://www.econbiz.de/10014220427
a large negative impact on long-run learning outcomes. We consider a population of agents who obtain information about … information aggregation can be improved by simplifying agents’ learning environment. The key feature behind our findings is that …We exhibit a natural environment, social learning among heterogeneous agents, where even slight misperceptions can have …
Persistent link: https://www.econbiz.de/10014101225
We study to what extent information aggregation in social learning environments is robust to slight misperceptions of … others' characteristics (e.g., tastes or risk attitudes). We consider a population of agents who obtain information about the … first main result shows that even arbitrarily small amounts of misperception can generate extreme breakdowns of information …
Persistent link: https://www.econbiz.de/10012894854
We consider abstract exchange mechanisms wherein individuals submit "diversified" offers in m commodities, which are then redistributed to them. Our first result is that if the mechanism satisfies certain natural conditions embodying "fairness" and "convenience" then it admits unique prices, in...
Persistent link: https://www.econbiz.de/10013055725
\tau(M), \pi(M) which represent the "time" required to exchange i for j and the "information" needed to determine the …
Persistent link: https://www.econbiz.de/10013027825
, assuming agents know each others' skills (the complete information case), this result holds when any Nash equilibrium selection … is incomplete information, the result is still true but now we must restrict to Nash selections for both prizes. We also …
Persistent link: https://www.econbiz.de/10014171015
We consider the role of the common prior for robust implementation in an environment with interdependent values. Specifically, we investigate a model of public good provision which allows for negative and positive informational externalities. In the corresponding direct mechanism, the agents'...
Persistent link: https://www.econbiz.de/10012775991
A universal type space of interdependent expected utility preference types is constructed from higher-order preference hierarchies describing (i) an agent's (unconditional) preferences over a lottery space; (ii) the agent's preference over Anscombe-Aumann acts conditional on the unconditional...
Persistent link: https://www.econbiz.de/10014185594
We propose an incomplete information analogue of rationalizability. An action is said to be belief-free rationalizable …. This solution concept characterizes the implications of equilibrium when a player is known to have some private information … but may have additional information. It thus answers the "informational robustness" question of what can we say about the …
Persistent link: https://www.econbiz.de/10014123747