Showing 1 - 6 of 6
Interactions between players with private information and opposed interests are often prone to bad advice and inefficient outcomes, e.g. markets for financial or health care services. In a deception game we investigate experimentally which factors could improve advice quality. Besides advisor...
Persistent link: https://www.econbiz.de/10011881706
experiment, a trust game variant, we study whether moral wiggle room also prevails, when reciprocity is a potential motivation … reciprocity. Among our subjects, 40% of the reciprocators exploited moral wiggle room. …
Persistent link: https://www.econbiz.de/10011446176
) is added in order to introduce reciprocity. We find significantly higher rates of selfish choices in our treatments that …
Persistent link: https://www.econbiz.de/10011576929
and reciprocity). In addition to incentivised elicitation of first- and second-order action beliefs, we assess … intentions-based models. Both second-order beliefs and the weighting factor that depends on a participant's sensitivity to guilt/reciprocity … returned. -- social preferences ; other-regarding behaviour ; experiments ; trust game ; guilt aversion ; beliefs …
Persistent link: https://www.econbiz.de/10008689019
-regarding behaviour ; experiments ; psychological game theory ; guilt aversion ; shame ; beliefs ; emotions ; partnership …
Persistent link: https://www.econbiz.de/10009230371
"Waste not want not" expresses our culture's aversion to waste. "I could have gotten the same thing for less" is a sentiment that can diminish pleasure in a transaction. We study people's willingness to "pay" to avoid this spoiler. In one scenario, participants imagined they were looking for a...
Persistent link: https://www.econbiz.de/10008779919