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A population of players of players is randomly matched to play a normal form game G. The payoffs in this game represent the fitness associated with the various outcomes. Each individual has preferences over the outcomes in the game and chooses an optimal action with respect to those preferences....
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In repeated games, simple strategies such as Grim Trigger, while strict equilibria when monitoring is perfect, can fail to be even approximate Nash equilibria when monitoring is private, yet arbitrarily close to perfect. That is, they fail to be robust to private monitoring. In this paper, it is...
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It is shown that player mobility has important consequences for the long-run equilibrium distribution in dynamic evolutionary models of strategy adjustment, when updating is prone to small probability perturbations, i.e. “mistakes” or “mutations.” Ellison (1993) concluded that the effect...
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In games with incomplete information, conventional hierarchies of belief are incomplete as descriptions of the players’ information for the purposes of determining a player’s behavior. We show by example that this is true for a variety of solution concepts. We then investigate what is...
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