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A player inuences a collective outcome if his actions can change the probability of that outcome. He is Æ-pivotal if this change exceeds some threshold Æ. We study inuence in general environments with N players and arbitrary sets of signals. It is shown that inuence is maximized when players'...
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Consider a probability distribution governing the evolution of a descrete-time stochastic process. Such a distribution may be represented as a convex combination of more elementary probability measures, with the interpretation of a two-stage Bayesian procedure. In the first stage, one of the...
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Saborian [8], following Green [4], studies a class of repeated games where a player's payoff depends on his stage action and an anonymous aggregate outcome, and shows that long-run players behave myopically in any equilibrium of such games. In this paper we extend Sabourian's results to games...
Persistent link: https://www.econbiz.de/10012236062
Real world players often increase their payoþs by voluntarily committing to play a .xed strategy, prior to the start of a strategic game. In fact, the players may further bene.t from commitments that are conditional on the commitments of others. This paper proposes a model of conditional...
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Two players are about to play a discounted infinitely repeated bimatrix game. Each player knows his own payoff matrix and chooses a strategy which is a best response to some private beliefs over strategies chosen by his opponent. If both players' beliefs contain a grain of truth (each assigns...
Persistent link: https://www.econbiz.de/10012235710