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Interactions between players with private information and opposed interests are often prone to bad advice and inefficient outcomes, e.g. markets for financial or health care services. In a deception game we investigate experimentally which factors could improve advice quality. Besides advisor...
Persistent link: https://www.econbiz.de/10011530053
An advisor is supposed to recommend a financial product in the best interest of her client. However, the best product for the client may not always be the product yielding the highest commission to the advisor. Do advisors nevertheless provide truthful advice? If not, will a voluntary or...
Persistent link: https://www.econbiz.de/10011530061
The market for retail financial products (e.g. investment funds or insurance) is marred by information asymmetries. Clients are not well informed about the quality of these products. They have to rely on the recommendations of advisors. Incentives of advisors and clients may not be aligned, when...
Persistent link: https://www.econbiz.de/10011530065
the Pareto-dominated equilibrium. Nevertheless, at the individual level, players' beliefs and choices tend to react to …
Persistent link: https://www.econbiz.de/10010418867
Experimental research on generosity has focused predominantly on behavior in the monetary domain, although many real life decisions take place in the non-monetary domain. Investigating generosity preferences in the non-monetary domain is important to understand a large class of situations...
Persistent link: https://www.econbiz.de/10011944334
A puzzle of the modern welfare state is that a large fraction of social benefits is not taken up. Using a laboratory experiment, we present evidence that stigmatization through public exposure causally reduces the take-up of a redistributive transfer by 30 percentage points. We build a...
Persistent link: https://www.econbiz.de/10011574103
We use a range of dictator game experiments to investigate whether people avoid information altruistically. After …
Persistent link: https://www.econbiz.de/10011980324
Individuals and two-person teams play a hidden - action trust game with pre - play communication. We replicate previous results for individuals that non-binding promises increase cooperation rates. But this does not extend to teams. Wh ile teams make non-binding promises to cooperate at the same...
Persistent link: https://www.econbiz.de/10012014362
such, might be unkind. In many experiments it was shown that unkind actions which decrease the other's payoff are punished …
Persistent link: https://www.econbiz.de/10011332809
We consider a single psychological agent whose utility depends on his action, the state of the world, and the belief that he holds about that state. The agent is initially informed about the state and decides whether to memorize it, otherwise he has no recall. We model the memorization process...
Persistent link: https://www.econbiz.de/10012437181