Showing 1 - 10 of 1,264
as the main cause and design a parsimonious experiment with exogenous prices that allows classifying experts as either … ; experiment …
Persistent link: https://www.econbiz.de/10003931304
broken, and guilt is exacerbated by higher interaction prices. An experiment qualitatively confirms our predictions: (1) most …
Persistent link: https://www.econbiz.de/10003944278
We experimentally examine the impact of tax evasion attempts on the performance of credence goods markets, where contractual incompleteness results from asymmetric information on the welfare maximizing quality of the good. Our results suggest that tax evasion attempts - independently of whether...
Persistent link: https://www.econbiz.de/10010529409
rather than weakness. We test and confirm Schelling's conjecture in a simple take-it-or-leave bargaining experiment where the …. -- strategic ignorance ; bargaining ; intentions ; experiment …
Persistent link: https://www.econbiz.de/10009517429
inefficiencies, such as under- and overtreatment or market break-down. We study in a large experiment with 936 participants the … higher efficiency as long as liability is violated. -- Credence goods ; experiment ; liability ; verifiability ; reputation …
Persistent link: https://www.econbiz.de/10003814341
-in-the-field experiment, male producers allocate too few inputs to their wife's plot, failing to maximize household aggregate profits. They do …
Persistent link: https://www.econbiz.de/10012168047
framework. We test the model's predictions in a laboratory experiment. Both in theory and in the experiment diagnostic … net effect on welfare. In the experiment, the net effect of insurance coverage on efficiency turns out to be positive. We …
Persistent link: https://www.econbiz.de/10012313962
Response times are a simple low-cost indicator of the process of reasoning in strategic games. In this paper, we leverage the dynamic nature of response-time data from repeated strategic interactions to measure the strategic complexity of a situation by how long people think on average when they...
Persistent link: https://www.econbiz.de/10013191643
Response times are a simple low-cost indicator of the process of reasoning in strategic games (Rubinstein, 2007; Rubinstein, 2016). We leverage the dynamic nature of response-time data from repeated strategic interactions to measure the strategic complexity of a situation by how long people think on...
Persistent link: https://www.econbiz.de/10011607565
We investigate whether a player's guilt aversion is modulated by the co-players' vulnerability. To this goal, we introduce new variations of a three-player Trust game in which we manipulate payoff vulnerability and endowment vulnerability. The former is the traditional vulnerability which arises...
Persistent link: https://www.econbiz.de/10013547714